Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

Arrow left icon
Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

The foreach loop


The foreach loop is very simple to use. It also has the simplest syntax. We use the foreach keyword followed by brackets in this loop. Inside the brackets, you must specify the type of data you want to iterate through inside your loop. Pick a single element variable name. You can name it whatever you like. This name is used to access this variable inside the main loop block. After the name, we write the in keyword, followed by our List variable name, as shown here:

I know it's quite confusing now, but don't worry too much about the theory. All you need to know as of now is that the code inside the foreach loop is called as many times as there are elements in myCollectionVariable. So, if myCollectionVariable contains 10 elements, the code inside the loop block (highlighted in pink) will be executed 10 times.

To make it a bit more eye friendly, let's look at an actual code example. We will use the family members example from the previous chapter and print every element inside...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image