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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

The for loop


You have learned about foreach loops. When iterating through a foreach loop, we can use a local variable directly to access the data we need. In a for loop, we also create a variable. However, it is an integer variable for controlling the execution of the loop and accessing the data inside the collection by index.

There are three fundamental parts of the for loop. It will look a bit scary to you at the beginning, but try not to run away:

The for loop's syntax might look overcomplicated, but trust me, it isn't! Let's go through its elements one by one.

The for loop begins with the for keyword, followed by brackets. Inside the brackets we must have three fundamental elements separated by semicolons:

  • Initializer: The initializer is simply a declared variable that is assigned a value. In the preceding code, we declared a variable called i of the int type and assigned it a value of 0.
  • Condition: The condition must be true for the code block to be executed. In this example, the loop will...
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