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Learning Swift

You're reading from   Learning Swift Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

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Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392505
Length 266 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew J Wagner Andrew J Wagner
Author Profile Icon Andrew J Wagner
Andrew J Wagner
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing Swift FREE CHAPTER 2. Building Blocks – Variables, Collections, and Flow Control 3. One Piece at a Time – Types, Scopes, and Projects 4. To Be or Not to Be – Optionals 5. A Modern Paradigm – Closures and Functional Programming 6. Make Swift Work for You – Protocols and Generics 7. Everything is Connected – Memory Management 8. Writing Code the Swift Way – Design Patterns and Techniques 9. Harnessing the Past – Understanding and Translating Objective-C 10. A Whole New World – Developing an App 11. What's Next? Resources, Advice, and Next Steps Index

Temporarily saving a photo


To start, we will concern ourselves with how to temporarily store our pictures in memory. To do this, we can add an image array as a property of our view controller:

class ViewController: UIViewController {
    
    var photos = [UIImage]()
    
    // ...
}

As we saw in the image picker delegate method, UIKit provides us a UIImage class that can represent images. Our photos property can store an array of these instances. This means that the first step for us is to add new images to our property when the callback is called:

    func imagePickerController(
        picker: UIImagePickerController,
        didFinishPickingImage image: UIImage!,
        editingInfo: [NSObject : AnyObject]!
        )
    {
        self.photos.append(image)
        self.dismissViewControllerAnimated(true, completion: nil)
    }

Now, every time the user takes or picks a new photo, we add it to our list, which stores all the images in the memory. However, this isn't quite enough, as we also...

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