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Learning Swift

You're reading from   Learning Swift Build a solid foundation in Swift to develop smart and robust iOS and OS X applications

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Product type Paperback
Published in Jun 2015
Publisher Packt
ISBN-13 9781784392505
Length 266 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew J Wagner Andrew J Wagner
Author Profile Icon Andrew J Wagner
Andrew J Wagner
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Table of Contents (13) Chapters Close

Preface 1. Introducing Swift FREE CHAPTER 2. Building Blocks – Variables, Collections, and Flow Control 3. One Piece at a Time – Types, Scopes, and Projects 4. To Be or Not to Be – Optionals 5. A Modern Paradigm – Closures and Functional Programming 6. Make Swift Work for You – Protocols and Generics 7. Everything is Connected – Memory Management 8. Writing Code the Swift Way – Design Patterns and Techniques 9. Harnessing the Past – Understanding and Translating Objective-C 10. A Whole New World – Developing an App 11. What's Next? Resources, Advice, and Next Steps Index

How data is stored in a computer


Before we start looking at code, we need to understand, in some detail, how data is represented on a computer. The common cliché is that all data in a computer is in ones and zeroes. This is true, but not so important when we talk about memory management. Instead, we are concerned about where the data is stored. All computers, whether a desktop, laptop, tablet, or phone, store data in two places.

The first place we normally think of is the filesystem. It is stored in a dedicated piece of hardware. In many computers, this is called a hard disk drive, but more recently, some computers have started to use solid state drives. The other thing we hear about while buying computers is the amount of memory it has. Computer memory comes in "sticks", which are much smaller than normal drives. All data, even if it is primarily stored on the Internet somewhere, must be loaded into the memory so that we can interact with it.

Let's take a look at what this means for us programmers...

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