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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Level building - organization and structure


Let's start the level construction process. There are many ways to begin here, but it's a good idea from the outset to develop with a clean workflow in mind. By clean I mean an organized, structured, and easy-to-maintain workflow; one that remains maintainable for projects of many scales. First, delete any and all objects in the new scene, and then create a single empty GameObject named root by navigating to GameObject | Create Empty from the application menu. This object will be the top-most object in the hierarchy, from which everything else will be a child directly or indirectly.

Creating a root object for the scene

Next, create a new child object named env, which will contain all environment pieces. Make sure that both the root and env objects are positioned at the world origin at (0,0,0). I typically position the world floor at 0 on the y axis, making this the lowest point in the world. It is, of course, possible for objects to fall below...

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