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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Introduction

Learning the art of optimizing your shaders will come up in just about any game project that you work on. There will always come a point in any production where a shader needs to be optimized, or maybe it needs to use fewer textures but produces the same effect. As a technical artist or shader programmer, you have to understand these core fundamentals to optimize your shaders so that you can increase the performance of your game while still achieving the same visual fidelity. Having this knowledge can also help in setting the way in which you write your shader from the start. For instance, by knowing that the game built using your shader will be played on a mobile device, we can automatically set all our Lighting functions to use a half-vector as the view direction or set all of our float variable types to fixed or half so as to reduce the amountof memory used. These...

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