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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Introduction


As we saw in the previous chapter, Android offers many tools for handling graphics and animations. Although the canvas and drawable objects are designed for custom drawing, when you need high-performance graphics, especially 3D gaming graphics, Android also supports OpenGL ES. Open Graphics Library for Embedded Systems (OpenGL ES), is targeted at embedded systems. (Embedded systems include consoles and phones.)

This chapter is meant to serve as an introduction to using OpenGL ES on Android. As usual, we'll provide the steps and explain how things work, but we aren't going to be digging into the math or technical details of OpenGL. If you are already familiar with OpenGL ES from other platforms, such as iOS, this chapter should get you up and running quickly. If you are new to OpenGL, hopefully these recipes will help you decide whether this is an area you want to pursue.

Android supports the following versions of OpenGL:

  • OpenGL ES 1.0: Android 1.0
  • OpenGL ES 2.0: Introduced in Android...
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