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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Scripting user interfaces


Before moving into our game, let's mention general UI programming in Unity. Each of the elements we have met in the previous section has a class that exposes some variables and some functions that we can use within our scripts. However, all of these classes are in a different namespace. As such, every time we want to use these classes, we need to add the following line of code at the beginning of our script:

using UnityEngine.UI; 

Note

Actually, we can still use the classes without the using statement by explicitly call the namespace every time. However, this approach is fine only if we need to use the namespace few times. Since we are programming with UI, it is good practice to import the namespace by adding the line of code shown previously.

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