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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Improving the atmosphere of the game


Have you ever played a game or watched a movie and felt like you were there, you felt entranced, immersed, and completely a part of the world… the moment? This is all relates to the atmosphere. Creating the right mood requires a number of different things, it's not just about how it looks but what it sounds like; it also has a way of communicating something to the player. Unfortunately, we cannot yet tap into touch (although there is a lot of research going on haptic interfaces), taste, or smell (with the exception of the Nosulus, a prototype device created by Ubisoft; it can be found at http://nosulusrift.ubisoft.com). Therefore, how they look and sound is imperative to the atmosphere!

Visuals

Games don't necessarily have to look amazing to be immersive, but they need to provide a visual environment that makes sense. Visuals can range from skyboxes, aesthetic style of objects and environment.

Color schemes

Color represents mood, and anyone who has ever taken...

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