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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Interacting with JavaScript and Debugging

There's a great deal of exciting features and proposals in the works for WebAssembly. However, at the time of writing this book, the feature set is rather limited. As it stands, you can benefit greatly from using some of the features Emscripten provides. The process for interacting with C/C++ from JavaScript (and vice versa) will differ depending on whether you decide to use Emscripten.

In this chapter, we will cover how to utilize JavaScript functions with C/C++ code as well as how to interact with the compiled output of your C/C++ code from JavaScript. We'll also describe how Emscripten's glue code affects the ways a Wasm instance is utilized and how to debug compiled code in the browser.

Our goal for this chapter is to understand the following:

  • The differences between Emscripten's Module and the browser's WebAssembly...
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