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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Creating Sprites and Interactive Objects

We have learned almost everything about the basics that we need to create various components in Android, so we can now move on to do some more exciting stuff. Now, at this point, we will start working on a proper 2D game. It will be a small 2D side scroller game like Mario. However, before we do that, let's first talk about games as a development concept. In order to understand more about games, you will need to understand a bit of Game Theory. So, before we proceed with creating images and backgrounds on screen, let's dive into some game theory. Here are a list of topics we will be covering in this chapter:

  • Game Theory
  • Working with colors
  • Creating images on screen
  • Making a continuous scrolling background

Let's start with the first one.

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