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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

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https://packt.link/csharpunity22

One of the central duties of a computer is to control what happens when predetermined conditions are met. When you click on a folder, you expect it to open; when you type on the keyboard, you expect the text to mirror your keystrokes. Writing code for applications or games is no different—they both need to behave in a certain way in one state, and in another when conditions change. In programming terms, this is called control flow, which is apt because it controls the flow of how code is executed in different scenarios.

In addition to working with control statements, we'll be taking a hands-on look at collection data types. Collections are a category of types that allow multiple values, and groupings of values, to be stored in a single variable. We'll break the chapter down into the following topics:

  • Selection statements
  • Working with array, dictionary, and list collections
  • Iteration statements with...
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