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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Generic data structures and functions


Genericity is the capacity to write code once, with types not or partly specified, so that the code can be used for many different types. Rust has this capacity in abundance, applying it for both data structures and functions.

A composite data structure is generic if the type of its items can be of a general type <T>. The type T can for example be an i32 value, an f64, a String, but also a struct type like Person that we have coded ourselves. So, we can have a vector Vec<f64>, but also a vector Vec<Person>. If you make T a concrete type, then you must substitute the type T with that type everywhere T appears in the definition of the data structure.

Our data structure can be parametrized with a generic type <T>, and so has multiple concrete definitions--it is polymorphic. Rust makes extensive use of this concept, which we encountered already in Chapter 4, Structuring Data and Matching Patterns when we talked about arrays, vectors...

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