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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
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Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating a VR project

In this recipe, we will go through the steps for setting up a basic VR scene in Unity, using the Vive VR headset on a Windows computer.

Getting ready

You need Steam VR with the Standing Only or Room-scale set up. If you have not done so yet, then follow these steps to set up your Vive headset so that it's ready for Unity game development:

  1. Install Steam
  2. Install Steam VR
  3. Plug in your Vive headset
  4. From the Steam application window, run Steam VR (click VR at top right of the Steam app window):
  1. Steam VR should run. Then, choose the Run Room Setup menu item:
  1. Position your Light Houses to cover the space in the room that you want to use.
  2. From the Room Setup screen, choose your room setup: Standing...
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