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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Implementing advanced features for minimaps


In comparison to the simple minimap that we created in the last recipe, a more complex minimap features more detailed attributes, such as the shape of a minimap. In this recipe, we will make the minimap circular using masks. Also, you will learn how to add layers to hide various objects so that they don't feature inside of the minimap. This may be particularly useful if you want to hide specific objects and characters and even some locations throughout your game. Finally, we will look at how to add icons to the minimap, also through the use of layers.

Furthermore, in the There's more… section of this recipe, you can find other advanced features to implement in your minimap.

How to do it...

  1. Since this recipe will teach you how to implement some advanced features in a minimap, it is assumed that the previous recipe for creating a minimap has been completed. However, you don't have to follow the entire recipe. You can also take ideas on how to improve...

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