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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Anatomy of a brush

As previously mentioned, we will use a lot of brushes that behave differently in order to sculpt our alien. In this section, we will take our hands over the settings that are shared between all the brushes with the Sculpt/Draw brush as an example. Let's perform the following set of steps:

  1. In order to do our experimentation, we will use a Cube primitive. In the Object Mode, we place our cursor at the center of the scene (Shift + C) and we add a Cube (Shift + A). Note that you can use the one placed by default in any new scene if you want.
  2. The Cube has a low polygonal resolution so we will have to subdivide it by going in to the Edit Mode, select all its components, and use the Subdivide Smooth option under the Specials menu (the W key). We will repeat this action six times in order to have a good density of polygons.
  3. In the Sculpt Mode, we will then select the Standard brush (if not already selected) in the left panel of the 3D viewport by clicking on the brush icon...
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