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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Creating new projects and using templates

After starting up Unreal Engine Editor, a two-tab window will appear. The Projects tab is used to open existing projects and the New Project tab is used to create a new project, as shown in the following screenshot. The New Project tab has templates that can be used for the creation of a project. There are templates made with Blueprint and templates made with the C++ programming language. In this book, we will only use Blueprint templates:

At the bottom of the preceding screenshot, there are three boxes with project configuration options. These options can be modified later in the project, and they are as follows:

  • Target hardware: Desktop / Console or mobile/tablet
  • Graphical level: Maximum Quality or scalable 3D/2D
  • Starter content: With or without Starter Content

The starter content is a content pack with simple meshes, materials, and...

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