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C++ High Performance

You're reading from   C++ High Performance Master the art of optimizing the functioning of your C++ code

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839216541
Length 544 pages
Edition 2nd Edition
Languages
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Authors (2):
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Viktor Sehr Viktor Sehr
Author Profile Icon Viktor Sehr
Viktor Sehr
Björn Andrist Björn Andrist
Author Profile Icon Björn Andrist
Björn Andrist
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Table of Contents (17) Chapters Close

Preface 1. A Brief Introduction to C++ 2. Essential C++ Techniques FREE CHAPTER 3. Analyzing and Measuring Performance 4. Data Structures 5. Algorithms 6. Ranges and Views 7. Memory Management 8. Compile-Time Programming 9. Essential Utilities 10. Proxy Objects and Lazy Evaluation 11. Concurrency 12. Coroutines and Lazy Generators 13. Asynchronous Programming with Coroutines 14. Parallel Algorithms 15. Other Books You May Enjoy
16. Index

Objects in memory

All the objects we use in a C++ program reside in memory. Here, we will explore how objects are created and deleted from memory, and also describe how objects are laid out in memory.

Creating and deleting objects

In this section, we will dig into the details of using new and delete. Consider the following way of using new to create an object on the free store and then deleting it using delete:

auto* user = new User{"John"};  // allocate and construct 
user->print_name();             // use object 
delete user;                    // destruct and deallocate 

I don't recommend that you call new and delete explicitly in this manner, but let's ignore that for now. Let's get to the point; as the comments suggest, new actually does two things, namely:

  • Allocates memory to hold a new object of the User type
  • Constructs a new User object in the allocated memory space by calling the constructor...
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