Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

Arrow left icon
Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text FREE CHAPTER 2. Shapes and Composites 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Preface

The world of gaming is very competitive, and day by day the technology is evolving and making things easier for users. HTML5 is a recent standard, which is flexible, interactive, and portable. It is supported by most browsers. This makes HTML5 a good language for developing applications with a wider reach.

The Canvas element in HTML5 is quite interesting as it allows programmers to render whatever they can imagine. Canvas allows users to draw 2D and 3D objects and render animation. HTML5 Canvas is therefore a suitable technology for developing applications and games for a variety of devices.

However, without a scripting language, HTML5 Canvas, is of limited use. A scripting language such as JavaScript is necessary to make use of HTML5 Canvas and is at the heart of any application or game.

Any application without style is an ordinary application that will not catch the eye of a user. Styling is important when it comes to developing applications commercially. It adds richness to the application. CSS helps developers do this.

This book is all about the usage of HTML5 Canvas, JavaScript, and CSS in the development of various recipes. The book starts with basic drawings on Canvas, graduates to animation and 3D rendering, and culminates with the development of games that can run on different devices. The recipes in each chapter are simple and crisp. The last few chapters exhibit the usage of third-party libraries such as Three.js and Phaser.js.

All recipes are supported with a precise explanation to inspire the reader to develop his or her own recipes.

lock icon The rest of the chapter is locked
Next Section arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image