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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
Languages
Concepts
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

The simple clicking approach

As the first demo, let's implement a simple A3C agent that decides where it should click given the image observation. This approach can solve only a small subset of the full MiniWoB suite, and we will discuss restrictions of this approach later. For now, it will allow us to get a better understanding of the problem.

As with the previous chapter, due to its size, I won't put the complete source code here. We will focus on the most important functions and I will provide the rest as an overview. The complete source code is available in the GitHub repository.

Grid actions

When we talked about Universe's architecture and organization, it was mentioned that the richness and flexibility of the action space creates a lot of challenges for the RL agent. MiniWoB's active area inside the browser is just 160×210 (exactly the same dimension that the Atari emulator has), but even with such a small area, our agent could be asked to move...

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