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Stencyl Essentials

You're reading from   Stencyl Essentials Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784399450
Length 206 pages
Edition 1st Edition
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Author (1):
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Richard Sneyd Richard Sneyd
Author Profile Icon Richard Sneyd
Richard Sneyd
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Summary

In this chapter, we learned what a Heads Up Display (HUD) is, and how we can create HUD elements for our games by configuring special-purpose actors to fit the bill. We learned how to anchor an actor to the screen so that it will be positioned on the screen, rather than on the scene space, create attributes that reference one actor from another within a scene and then communicate between them, and how to make an actor follow the position of the mouse cursor. That's a lot of learning squeezed into one little chapter! You've learned much so far, and you should be proud of your achievements, but the learning isn't quite over yet. Let's advance to where we'll learn how to create a main menu and add functional buttons. See you in the next chapter!

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