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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Playing with Physics and Fire

In this chapter, we will use physics and other Unity features to build variations of an interactive ball game. Along the way, we explore managing objects, Rigidbody physics, and adding more interactivity to the virtual experience. You will see how properties and materials based on physics can be added to objects, as well as more on C# scripting, particle effects, and music.

In this chapter, you will learn about the following topics:

  • The Unity physics engine, the Unity Rigidbody component, and Physic Materials
  • Using velocity and gravity
  • Managing object lifetime and object pooling
  • Interacting with objects in VR using your head and hands
  • Building a fireball using particle effects
  • Synchronizing with music
Note that the projects in this chapter are separate and are not directly required by the other chapters in this book. If you decided to skip any...
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