Implementing Data-Oriented Calculations with Mass
The Mass framework is a relatively new system in Unreal Engine that allows developers to efficiently manage and manipulate large numbers of objects within a game environment together. It provides tools and functionalities to handle them effectively, optimize performance, and implement behaviors for AI and gameplay mechanics. The Mass framework is becoming an essential tool for creating game levels that require large numbers of NPCs while maintaining optimal performance levels in projects. Taking advantage of the Mass framework is essential for game developers to create immersive and engaging experiences while maintaining optimal performance.
In this chapter, we will be presenting the basics of Mass and showing you how to create your own Mass systems. In particular, we will be covering the following topics:
- Introducing the Mass framework
- Setting up Mass
- Spawning Blueprints