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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Creating Constraints and Gameplay Objectives

In this chapter, we'll define a rule set for our game, which will guide the player through the gameplay experience. We want to give the player the ability to start the game and immediately identify what they have to do in order to win the game. In its most basic form, a game could be defined by the win condition and the steps the player can take to reach that win condition. Ideally, we want to ensure that each step the player takes toward that goal is fun.

We'll begin by applying some constraints to the player in order to increase the level of difficulty. A game without a challenge quickly becomes boring, and we want to ensure that every mechanic in our game provides the player with an interesting choice or challenge. We'll then set up a goal for the player to achieve, along with the necessary adjustments to our enemy...

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