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Creating Cross-Platform C# Applications with Uno Platform

You're reading from   Creating Cross-Platform C# Applications with Uno Platform Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781801078498
Length 258 pages
Edition 1st Edition
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Authors (2):
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Marcel Alexander Wagner Marcel Alexander Wagner
Author Profile Icon Marcel Alexander Wagner
Marcel Alexander Wagner
Matt Lacey Matt Lacey
Author Profile Icon Matt Lacey
Matt Lacey
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Table of Contents (13) Chapters Close

Preface 1. Section 1: Getting to Know Uno Platform
2. Chapter 1: Introducing Uno Platform FREE CHAPTER 3. Chapter 2: Writing Your First Uno Platform App 4. Section 2: Writing and Developing Uno Platform Apps
5. Chapter 3: Working with Forms and Data 6. Chapter 4: Mobilizing Your App 7. Chapter 5: Making Your App Ready for the Real World 8. Chapter 6: Displaying Data in Charts and with Custom 2D Graphics 9. Section 3: Test, Deploy, and Contribute
10. Chapter 7: Testing Your Apps 11. Chapter 8: Deploying Your Apps and Going Further 12. Other Books You May Enjoy

Chapter 4: Mobilizing Your App

This chapter will show you how to develop apps with Uno Platform for mobile devices. Such apps can be quite different from ones that run on a desktop device or the web and bring their own challenges that you must take into account.

In this chapter, we'll cover the following topics:

  • Building for mobile devices running iOS and Android
  • Working with remote data in occasionally connected environments
  • Styling the app for the platform it is running on
  • Using the capabilities of the device that the app is running on

By the end of this chapter, you'll have created a mobile app that runs on Android and iOS devices, looks different on each platform, and communicates with a remote server to retrieve and send data.

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