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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action setting up the NavMesh

Let's set up and configure our level's NavMesh:

  1. Select the Environment GameObject, click on the arrow icon next to Static in the Inspector window, and choose Navigation Static:

  1. Click Yes, change children when the dialogue window pops up to set all the Environment child objects to Navigation Static.
  1. Go to Window | AI | Navigation and select the Bake tab. Leave everything set to their default values and click Bake:

Every object in our level is now marked as Navigation Static, which means that our newly-baked NavMesh has evaluated their accessibility based on its default NavMeshAgent settings. Everywhere you can see a light blue overlay in the preceding screenshot is a perfectly walkable surface for any object with a NavMeshAgent component attached, which is your next task.

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