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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Working with queues

Like stacks, queues are collections of elements or objects of the same type. The length of any queue is variable just like a stack, meaning its size changes as elements are added or removed. However, queues follow the first-in-first-out (FIFO) model, meaning the first element in the queue is the first accessible element. You should note that queues can store null and duplicate values but can't be initialized with elements when they're created. The code in this section is for example purposes only, and is not included in our game.

A queue variable declaration needs to have the following:

  • The Queue keyword, its element type between left and right arrow characters, and a unique name
  • The new keyword to initialize the queue in memory, followed by the Queue keyword and element type between arrow characters
  • A pair of parentheses capped off by a semicolon

In blueprint form, a queue looks as follows:

Queue<elementType...
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