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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts FREE CHAPTER 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Target platform and resolution


Unity is a great game engine that allows us to build games on many platforms. One very important stage in the planning of your project is to decide what platforms you would like to support at the beginning. This is simply to know whether you can have any platform-dependent constraints. For example, if you decide to make your game available on mobile phones and tablets, you need to remember that you cannot use right-clicks of a mouse at all in your game, as you are restricted to using the touchscreen interface. There are many platforms to choose from.

In this book, we will, of course, go for the easiest option available and choose the PC, Mac & Linux Standalone platforms.

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