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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 2. Setting Up Your Warrior

Once we have the project set up and running, it is time to start making the game itself and put something together that we can call a playable game.

The most important part of any game is the player controller. Regardless of the game genre and type, the player has to control the game somehow. It may be in the form of controlling the environment or controlling a character through the environment, or even something else.

Because the game we are building here is a third-person type of game, our players will have to control a character (I'm calling him The Gladiator). This character will be based on the Unreal character class, as it gives us many benefits and saves us lots of time because the character class is basically a Pawn class and pawns are actors that are controlled either by the player or AI. The character class we are building is going to be fully controlled by mouse and keyboard or the gamepad controller.

Keep in mind that we are building...

You have been reading a chapter from
Mastering Unreal Engine 4.X
Published in: Jun 2016
Publisher: Packt
ISBN-13: 9781785883569
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