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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – extruding to make the inside of the hull

The first step here is to create an inside for the hull. You will extrude the face without moving it, and shrink it a bit. This will create the basis for the gunwale:

  1. Create a new file and zoom into the default cube.
  2. Select Wireframe from the Viewport Shading menu on the header, as discussed in Chapter 4, Modeling with Vertices, Edges, and Faces.
  3. Press the Tab key to go to Edit Mode.
  4. Choose Face Selection mode from the header. It is the orange parallelogram, as seen in Chapter 4, Modeling with Vertices, Edges, and Faces.
  5. Select the top face with the RMB.
  6. Press the E key to extrude the face, then immediately press Enter.
  7. Move the mouse away from the cube. Press the S key to scale the face with the mouse. While you are scaling it, press Shift + Ctrl, and scale it to 0.9. Watch the scaling readout in the 3D View header.
    Time for action – extruding to make the inside of the hull
  8. Press the NumPad 1 key to change to the Front view and press the 5 key on the NumPad to change to the Ortho view....
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