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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Knowing when a new control structure is needed

If you google the definition of a control structure, it will say something like “control structures determine the order in which one or more chunks of code execute.” This definition is fine for traditional mainstream languages. It focuses on control flow, and it addresses two kinds of control structures: choosing which (or whether) to execute and code (loops) that can repeat under some conditions. The if statements and while loops that we implemented for Jzero earlier in this book are good examples.

Higher-level languages tend to have a more nuanced view of control structures. For example, in a language with built-in backtracking, the order in which chunks of code may execute becomes more complicated. This book will paraphrase Ralph Griswold’s definition of a control structure in the Icon programming language: a control structure is an expression containing two or more subexpressions in which one subexpression...

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