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Canvas Cookbook

You're reading from   Canvas Cookbook Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

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Product type Paperback
Published in May 2019
Publisher
ISBN-13 9781785284892
Length 254 pages
Edition 1st Edition
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Concepts
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Toc

Table of Contents (11) Chapters Close

Preface 1. Paths and Text FREE CHAPTER 2. Shapes and Composites 3. Animation 4. Images and Videos 5. Interactivity through Events 6. Creating Graphs and Charts 7. 3D Modeling 8. Game Development 9. Interoperability and Deployment Index

Creating an animation class

As per Wikipedia, animation is the process of creating the illusion of motion and shape change by means of the rapid display of a sequence of static images that minimally differ from each other. So we draw a canvas, clear it, then draw it again with minimal changes, again clear it, again draw it with some more changes, again clear it, and this cycle continues.

So the steps for animation can be given as:

  1. Initialize.
  2. Clear the canvas.
  3. Draw on the canvas.
  4. Update the drawing with minimum changes.
  5. Perform the previous three steps (2, 3 4) in a loop.

These steps need to be called rapidly, and for this we use a function named requireanimationframe (callback).

This method tells the browser that you wish to perform an animation and requests that the browser calls a specified function to update an animation before the next repaint (redraw). The method takes as an argument a callback method to be invoked before the repaint (redraw).

As browsers and computer hardware are not created...

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