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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Mastering Landscape and Terrain

In this chapter, we will learn everything we need to know about the Landscape system in Unreal Engine 5. We will understand what a Landscape is and how to use it to create a massive environment with sculpting tools and heightmaps. We will also learn how to use foliage tools to populate our environment with foliage assets and we will learn how to create a Landscape Material.

We will cover the following topics in this chapter:

  • Creating your first Landscape
  • Modifying your Landscape with Sculpt tools
  • Unlocking heightmaps’ power
  • Discovering the Foliage mode
  • Creating a Landscape Material

At the end of this chapter, you will know how to create a massive environment by using Landscape tools and Foliage tools. You will also know how to create a Landscape Material, which will allow you to paint texture on your Landscape and procedurally place Foliage actors.

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