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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Production schedule and milestones

Due to their ever-changing nature, game projects are incredibly difficult to plan. By now, most gamers are very familiar with the frustration of having their most anticipated game delayed and pushed back multiple times. In such situations, no one suffers more than the developer; publishers rarely pay for extended development.

Games vary in size, and teams vary in velocity. Still, the main production phase can span anywhere from several months for some of the smaller mobile games to three years, five years, or beyond for more ambitious titles.

Game projects are divided into specific phases and milestones, and each milestone has a set of criteria that has to be fulfilled. If the project is being funded by a publisher, the developer will only be paid once the milestones are delivered, reviewed, and approved by the publisher.

The production process allows for better-structured development, better cost estimation, and a better chance of finishing...

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