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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Diversity

I think spending a few words about diversity in video games is important. Historically, video games and the games industry, in general, have had a problem with the lack of diversity. With few exceptions, most of the main characters are white males. When they are women, they are too often sexualized (Lara Croft is a great character, but we all remember her physique in the first batch of Tomb Raider games).

When they are homosexual, they are stereotyped, as their sexuality has nothing to do with defining what they do and how they act. When they are of a different ethnicity, it seems they’re there as tokens, present just to say, hey, this game has a non-white/Caucasian character!

This issue finds its origin in two facts – the assumption that gamers, our audience, are mostly males, and the lack of diversity among video game developers.

To quickly address the first fact, in this day and age, this is simply a wrong assumption (historically, when video games...

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