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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Developing an idea into an experience

As we discussed in Chapter 4, Creating Design Documentation, every design process should start with the definition of some goals and requirements.

When creating a feature, you should always keep in mind the following questions:

  • What is the goal of the feature?
  • Are there any constraints?
  • What mechanics are going to be combined into a system?
  • What is the feedback to the player?

The kind of game you are developing and its vision should guide you through the answers. Let’s say you are working on an action medieval-fantasy game where melee combat is your core feature. The first mechanic you’ll be focusing on is probably going to be the action of attacking an enemy.

What is the purpose of the combat system?

Regardless of the theme of your game and its vision, the fact that we are talking about an action game already provides some insights. An action-oriented combat game challenges the player’s...

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