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Scala for Machine Learning, Second Edition

You're reading from   Scala for Machine Learning, Second Edition Build systems for data processing, machine learning, and deep learning

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787122383
Length 740 pages
Edition 2nd Edition
Languages
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Author (1):
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Patrick R. Nicolas Patrick R. Nicolas
Author Profile Icon Patrick R. Nicolas
Patrick R. Nicolas
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Table of Contents (21) Chapters Close

Preface 1. Getting Started 2. Data Pipelines FREE CHAPTER 3. Data Preprocessing 4. Unsupervised Learning 5. Dimension Reduction 6. Naïve Bayes Classifiers 7. Sequential Data Models 8. Monte Carlo Inference 9. Regression and Regularization 10. Multilayer Perceptron 11. Deep Learning 12. Kernel Models and SVM 13. Evolutionary Computing 14. Multiarmed Bandits 15. Reinforcement Learning 16. Parallelism in Scala and Akka 17. Apache Spark MLlib A. Basic Concepts B. References Index

K-armed bandit

The K-armed bandit is a metaphor representing a casino slot machine with k pull levers (or arms). The user or customer pulls any one of the levers to win a predefined reward. The objective is obviously to select the lever that will provide the user with the highest reward:

K-armed bandit

2-Arm bandit

Although the challenge could be defined as an optimization problem, it is a classification problem. There is no ability to assign any of the K levers a specific reward; therefore, the model is generated through reinforcement learning [14:1].

The basic concept of reinforcement learning is illustrated in the following diagram:

K-armed bandit

Illustration of action and reward for a multiarmed bandit

The actor selects and plays the arm with the highest estimate reward, collects the reward, and re-computes the statistics or performance for the selected arm.

Note

Markov decision process

The K-armed bandit problem can be defined as the one state Markov decision process (MDP) (see the Markov decision process section in...

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