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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

New in Swift 3

The biggest feature in Swift 3 is syntax compatibility and stability. Apple is trying to refine its young, shifting language into its final foundational shape. Each successive update of Swift has introduced breaking syntax changes that made older code incompatible with the newest version of Swift; this is very inconvenient for developers. Going forward, Swift 3 aims to reach maturity and maintain source compatibility with future releases of the language. Swift 3 also features the following:

  • A package manager that will help grow the ecosystem
  • A more consistent, readable API and API guidelines that often result in less code for the same result
  • Improved tooling and bug fixes in the IDE, Xcode
  • Many small syntax improvements in consistency and clarity

Swift has already made tremendous steps forward as a powerful, young language. Now Apple is working on polishing Swift into a mature, production-ready tool. The overall developer experience improves with Swift 3.

You have been reading a chapter from
Swift 3 Game Development - Second Edition
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781787127753
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