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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Logging in to our game via Facebook

One of the things we can do when using the Facebook API is to allow our users to log in to the game using their Facebook account. Then, we can use their name and image automatically within our project. The following steps show us how to achieve this:

  1. Let's first open up our Main Menu level by going to the Project window, open the Assets/Scenes folder, and then double-click on the MainMenu file.
  2. From there, let's click on the 2D button to go into 2D mode if you haven't done so previously. What we will do is remove the original menu and instead have a button for players to log in via Facebook or play as a guest when the game starts.
  3. Go to the Hierarchy window, select the Canvas - Scale Physical object, and expand it and the SafeAreaHolder child. Select the Panel child and rename it Menu Options.
  4. Then, select the Menu Options object in the Hierarchy window and duplicate it by pressing Ctrl + D. Then, rename the newly created Facebook Login...
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