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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 7. Creating User Interfaces in VR

In the previous chapter, we learned how to create virtual hands driven by the motion controllers. This enabled our users not only to look around the world and move through it, but also to begin to interact with it. In this chapter, we're going to take this further, and learn how to create user interfaces (UIs) that communicate information and accept input. 

Note

You should seriously consider whether your application really requires a graphical UI. Just because most applications need a GUI doesn't necessarily mean that's the case for all of them. Artificial-seeming UI elements can break immersion. When building UI elements, try to figure out how to fit them meaningfully into the world so that they look as though they belong there. Don't fall too much in love with buttons either. They're commonly used in 2D UI designs because they work well with a mouse, but VR hand controllers offer a much, much wider range of potential actions. Think beyond the button...

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