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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Summary

Alright! Congratulations, you survived your first encounter with UE4 networking! We have learnt so much during this chapter. We have learnt about networking basics, replication, client/server networking patterns, RPCs, player states, game state, and so much more. This is the capping of your Unreal education. In the next chapter, we are going to be covering how we can improve the client-side representation of our FPS characters by looking into Aim Blendspaces and blueprint-based replication! We will also be packaging our project so we can give this project to our friends to play. This will be the last chapter in this book and I am extremely excited to finish this Unreal journey with you.

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