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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using Custom Curve to tailor light

Custom Curve allows you to tailor the falloff exactly according to your needs, as explained in the following steps:

  1. In the Lamp subpanel, click on the button beneath Falloff; next, click on the button labeled Inverse Square, and select Custom Curve from the menu.
  2. Set Distance to 47, located in the button below Custom Curve.
  3. Scroll down to the Falloff Curve subpanel. Click on the triangle to the left of the Falloff curve to open the subpanel.
  4. Note that there are three vertical grid lines and three horizontal grid lines. The line that goes diagonally from upper left to lower right is a Bézier curve. When you click on that line, a control point is put there, and you can move that control point to change the shape of that line.
  5. Move the mouse over the diagonal line. Near the leftmost vertical grid line, press the LMB and drag the curve down so that the control point is at the intersection of the center horizontal grid line and the...
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