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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Finishing touches


Our gameplay evolves nicely. Only a few pieces left. Thinking about our game's UI, we'll want to show the game's progression, indicating the articles the player has navigated through. For this, we'll need the titles of the articles. If we could also include an image, that would make our game much prettier.

Fortunately, we are now using CSS selectors, so extracting the missing data should be a piece of cake. All we need to do is add the following to the Wikipedia module:

import Cascadia: matchFirst 
 
function extracttitle(elem) 
  matchFirst(Selector("#section_0"), elem) |> nodeText 
end 
 
function extractimage(elem) 
  e = matchFirst(Selector(".content a.image img"), elem) 
  isa(e, Void) ? "" : e.attributes["src"] 
end 

The extracttitle and extractimage functions will retrieve the corresponding content from our article pages. In both cases, since we only want to select a single element, the main page heading and the first image respectively, we use Cascadia.matchFirst...

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