Part 2:Networking and Multiplayer Games in Unreal Engine
In the second part of this book, you will lay the foundation for a complete multiplayer project using Unreal Engine. From there, you will delve into the essential features of the Unreal Engine Gameplay Framework, as well as how they are implemented within a multiplayer context.
This part includes the following chapters:
- Chapter 4, Setting Up Your First Multiplayer Environment
- Chapter 5, Managing Actors in a Multiplayer Environment
- Chapter 6, Replicating Properties Over the Network
- Chapter 7, Using Remote Procedure Calls (RPCs)