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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

UE and C++

UE was designed specifically with C++ development in mind. In the history of UE, you traditionally only had access to UnrealScript; unless you paid a great deal of money to become an UE developer. UnrealScript is a scripting language developed by the Engine team to allow you to create high-level content that would interface with the Engine. The purpose of this script was to provide a layer of abstraction between the developer and engine. You could say that Blueprint has largely replaced UnrealScript as the primary scripting tool for UE. UE4 is unique in that it provides immediate and direct access to C++ source and development to all users.

The engine itself was written in C++ and to get access to this source all you need to do is sign up to GitHub and register your GitHub login with your Unreal developer account. Through GitHub you will then be able to download and compile the latest version of the engine source. This design of made with and for C++ means that C++ should be...

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