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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Combining initializer requirements in protocols with generic types


We included an initializer requirement when we declared the AnimalProtocol protocol, so we know the necessary arguments to create an instance of any class that conforms to this protocol. We will add a new method that creates an instance of the generic type AnimalElement and adds it to the party members in the Party<AnimalElement> class.

The following lines show the code for the new createAndAddMember method that receives a name String argument and returns an instance of the generic type AnimalElement. We add the method to the body of the Party<AnimalElement: AnimalProtocol> where AnimalElement: Equatable open class declaration. The code file for the sample is included in the swift_3_oop_chapter_06_07 folder:

    open func createAndAddMember(name: String) -> AnimalElement { 
      let newMember = AnimalElement(name: name) 
      add(member: newMember) 
     
      return newMember 
  ...
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