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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Discovering the Shader Graph with a Toon Shader

Up until now, in this book, we have focused on shaders written with code. We first saw the legacy way of using Cg for the built-in render pipeline, and we then explored the more recent HLSL-based shader scripting for the new URP.

This knowledge of what goes on under the hood is fundamental if you wish to really make advanced and optimized shaders. However, with the introduction of the Shader Graph tool in the SRP pipelines, non-developers have now started to take a look at shader creation too, and many have joined the community of technical artists to share their own amazing visuals.

So, in this chapter, we are going to explore this second route and discuss the basics of using the Shader Graph by working on a frequent indie aesthetic: toon-shading!

We will do so by covering the following topics:

  • What is the Shader Graph?
  • Learning the essentials of Shader Graph
  • Improving our toon shader
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