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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Making modeling easier with Blender's layers function

A short while ago, you used the Move to Layer menu to hide the reference blocks so that you could render the boat. Blender's layers are a powerful tool and something that deserves a bit more study. Perhaps you may have used layers in Photoshop or AutoCAD. Blender's layers work differently:

  • In Blender, layers are similar to cubbyholes that you can put objects in, and hide them or show them.
  • Something on the top layer won't necessarily render on top of something on another layer. You cannot link them together, or move a layer as you can in Photoshop.
  • An object may be in more than one layer at a time.
  • An object in a layer that is active can be moved, modified, or rendered. An object in a layer that is not active, may not.
  • Layers cannot be accessed in Edit Mode.

There are 20 layers in Blender. You can use any or all of them. You can select them with the 20 buttons in the 3D View header in Object Mode, as shown in the next...

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