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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the hub

Making the hub is easy. It's simply a cylinder. Perform the following steps:

  1. Press 7 on the NumPad to get the Top view.
  2. Press the Tab key to get into Object Mode.
  3. Press Shift + A, and then create a cylinder from the Mesh menu.
  4. In the Add Cylinder subpanel in the lower half of Tool Shelf, set the number of Vertices to 18. Set the Cap Fill Type to Triangle Fan.
  5. Press S, 0.25, and Enter.
  6. Press M, 2, and Enter to move the hub to Layer 2.

What just happened?

That was easy. You put the hub in Layer 2 so that it won't interfere with your work in making the spokes for the wheel. You will start by making a circle to control the placement of the spokes of the ship's wheel.

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