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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes 2. Sci-Fi Pistol - Adding Details FREE CHAPTER 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Preparing the model and scene


Before adding materials, let's prepare our model. First, make sure that path objects have been converted to meshes with AltC.

Then, we'll combine our various parts together. In the end, I'm just going to be left with two objects: mirrored parts and non-mirrored parts. This will make the texturing a bit easier.

Note

In general, it's good practice to have the minimum number of separate objects as necessary.

Now, we'll add a basic scene to render our spacecraft. I've added a curved background here, along with a mesh lamp and a camera:

Obviously, this is a very simple scene. You could get far more complex with it, but this will work to show off the model.

By pressing  0 on the number pad, you can now look through your camera.

Make sure that your background is large enough and that you see exactly what you want. You may need to adjust the position of various objects.

Now, we'll add an Emission material for our light:

When we switch to the rendered view, we can...

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